Complicated plot and intense combat: Kingdoms of Amalur: Reckoning


By Willem Weinstein

I almost don’t want to talk about this game because its name is so ridiculous. The game in its entirety has a pretty ridiculous concept, but bear with me while I describe it.

I only played about the first 10 hours or so of the game, and it is, overall, massive and dense with an intricate plot.  Therefore, I will ignore plot points and focus primarily on content instead. Suffice it to say that it is bizarrely strict fantasy, and you can play the game and find out for yourself for a more in-depth explanation than that.

This type of game is a standard fantasy RPG. Needless to say, the setting in this game involves many magical elements. The mechanics are what really matter in a standard fantasy role-playing game, as these elements are what make it stand out from other games in its category, such as Skyrim.

The combat in this game is fantastic. It goes beyond simple “stab here, slice there, spell, spell” style combat and allows for personalization in an intense fighting style. There are swords, bows, knives, charkrams, staves, war hammers and the like, each with their own set of combos and finishing moves.

You are outfitted with a primary and secondary weapon, and switching between the two becomes very fluid, which allows for even more diversity in combinations.

Through the leveling-up system, there are new skills and spells you can acquire in addition to these primary and secondary weapons, meaning that they can spend a specific number of points on their ability trees and a point or two in their talents tree. You can gain secrets more easily or sneak around more efficiently by spending these points on the talents tree.

You can choose between the standard classes of rogue, warrior, or mage to spend your points on in the ability trees, and you can be specific in your choices or mix up the points to multitask.

One of the most unique aspects of this game is that it encourages this mixing and matching with a wide variety of bonuses depending on how you allocate your points.

This game also features a crafting and stealing mechanic, although the process is very  unhelpful.  Instead, you will probably end up hoping for the best loot.

The other problem I found with it is that there is a bit of a grind in the quests, and I sometimes got bored after destroying barrel number 37 or killing bandit number eight.

However, the combat brought back the enjoyment I had initially found in the game.

To be perfectly honest, the game is so massive that there isn’t much more I can say about it without starting a lengthy lecture on what it is and then why it is.

I suggest that you play the demo first and do not give it a second thought if you do not find it to your liking.  However, you might find that, despite its over the top and complicated setting, you can easily get addicted to it.


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